This is a very effective way I have found. Needless to say you will be missing some stuff in the game, but it may be neat for experimential purposes the VDP1 options allow you to disable objects such as Sprites or Polygons. Ok, this is not really a valid idea because it virtually makes the games unplayable, but still. I have fooled around with it a bit and till up to around 17-20Hz the quality is still ok. This however decreases the visual quality. Your first optimization should be enabling the texture memory cache, to do this go toĪnother effective way to speed up the emulation is setting the Master SH2 frequency. They don't bring as much speed as those that decrease it tho, so you may need to live with lower quality in the game in order to play it. There are certain optimizations that do not affect visual quality. All referrals are made to this version (Get it at ). Note that this FAQ is meant for satourne-debugger-dynarec-v01102002 (english). I am sure this is far from complete and there are tons of possibilites to add, but this is it for now. After messing around with Satourne's settings last nite (and getting my very first whiff of Daytona USA running on it) I decided that there may be the need for a little FAQ on how to speed up the games running on it.
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